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Thread Statistics | Show CCP posts - 20 post(s) |

Helicity Boson
Immortalis Inc. Shadow Cartel
523
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Posted - 2013.04.08 15:10:00 -
[1] - Quote
Midslot deficient brawlers are terrible. And you should feel terrible for proposing to remove one of the hyperion's mids.
You should feel even MORE terrible for thinking active tank bonuses like the Hyperion's are useful in any context past arranged 1v1s. |

Helicity Boson
Immortalis Inc. Shadow Cartel
529
|
Posted - 2013.04.08 17:12:00 -
[2] - Quote
CCP Rise wrote: And along with this, why do you need 5 mids to fit 2 cap injectors?
Because you *need* 1) point 2) web 3) prop mod 4+5) two injectors
...for your Hyperion not to be even more awful than it already is.
And I'm pretty sure anyone that PVPs and can count on five fingers could have figured this out for you.
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Helicity Boson
Immortalis Inc. Shadow Cartel
530
|
Posted - 2013.04.08 17:23:00 -
[3] - Quote
CCP Rise wrote:Quote:But do you hear us about the general problem with Gallente ships being in last place in terms of use in pvp? As there is a reason they have been in last place for years. I can tell you from looking at internal metrics that this simply isn't true. For instance, for the last 5 days - the Hyperion has literally done the most combat damage to other player ships (for a tech 1 bs). The MOST. Now there may be a weird reason for this (I imagine its something to do with shield tanked ones on station undocks), but the point is that such a general declaration is unfounded. It would be more helpful to hear about what use it ought to be filling, and in what way its falling short. My expectation for the Hyperion was that it generally would be wanting to tank and gank as much as possible, and that self-reliance for utility was secondary. What I'm hearing is that people want it to be more self reliant. If you can add to the discussion in more specific ways I would be happy to hear it.
Your metrics are fine. your interpretation of the metrics is deeply flawed. |

Helicity Boson
Immortalis Inc. Shadow Cartel
531
|
Posted - 2013.04.08 17:54:00 -
[4] - Quote
CCP Rise wrote:Quote:Your metrics are fine. your interpretation of the metrics is deeply flawed. Care to shed any light?
Simple, you're reading incidental usage (i.e. the good old station gank, the novelty shieldhype gankfit, the odd megathron in a pickup fleet) and considering that to mean they are used seriously.
But they're not, in any more organised fleet megas and particularly hyperion are always on the bottom of the pick-list of allowed ships because they do not offer anything Amarr cannot do better.
I have been in a rather large number of lowsec BS battles by now, and not once, ever, have I seen a Gallente fleet doctrine, and that is because there simple is none.
Long range? Apocs, Navpocs do it much better than gallente. Brawl up close? Blasters are great for that, but the mega lacks the staying power and the hyperion is marred by it's utterly useless repair bonus making both of them inferior to navpocs and baddons.
The primary reason people fly gallente? That just happens to be the race they started as before they knew better. they like blasters and they like the way the ships look and they just sort of make due with the fact they are awful.
So yeah, you will find Gallente BS, and yeah they are definitely used, but they are pretty widely considered useless for basing a doctrine around in organized pvp. |
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